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PlayStation 2 PAL box cover for Budokai Tenkaichi (North America and Australia) (Japan and Europe) Platform(s),,,, Dragon Ball Z: Budokai Tenkaichi October 2005 October 2011 Dragon Ball Z: Budokai Tenkaichi, released in Japan as Dragon Ball Z: Sparking! ( ドラゴンボールZ Sparking!), is a series of based on the. Each installment was developed by for the, while they were published by in Japan and in all other countries from 2005 to 2007.

May 13, 2017  Descarga Dragon Ball Z Sparking Meteor (PS2 Y PC) Bueno amigos quiero compartir esta Iso de mi coleccion con las personas que no la tienen aun, esta es la version que fue lanzada en Japon en. Dragon Ball Z: Budokai Tenkaichi Game's Overview Dragon Ball Z: Budokai Tenkaichi is a Action, Anime, Fantasy, Fighting, Game for PlayStation 2. Dragon Ball Z: Sparking! Meteor was Developed by Spike Chunsoft and Published by ATARI This Game was Released in USA on Nov 13, 2007.

The second and third installments were also released for the. Bandai's role has since been filled by the merged, and Atari's PAL distribution network was absorbed into. Namco Bandai has also handled publishing in North America for future Dragon Ball Z games since 2010, effectively ending Atari's involvement.

The trilogy was followed by Dragon Ball Z: Tenkaichi Tag Team, released in 2010 for the and, released in 2011 for the. Contents • • • • • • • • • • • • • • • • • Origin of name [ ] The 'Sparking!'

In the Japanese title references the last lyric found in the chorus of the first opening theme to the series, ', performed. However, the opening theme to the first game is the TV series' second opening, ' (featured in the Japanese version; the English version includes a different, non-vocal song), which is also performed by Kageyama. The 'Budokai Tenkaichi' title of the North American version is a rearranged version of Tenkaichi Budokai ( 天下一武道会, Tenka'ichi Budōkai, roughly 'Strongest Under the Heavens Martial Arts Tournament'). In the series, the Tenka-ichi Budōkai. Despite its title, the 'Budokai Tenkaichi' series is not a continuation of the series. In addition to a completely different game engine, the game was developed by an entirely different company.

The series are also titled differently from the Budokai series in Japan. Were they true Budokai games, the first game in the series would have been Dragon Ball Z 4 in Japan. Speculation on the English re-title is that Atari chose to market the game as part of the Budokai series in order to capitalize on a pre-existing market of fans already familiar with said game series. The English version also uses a great deal of sound effects and background music made for the Budokai series. Localization differences [ ] The English release of the game does not feature the same music found in the original Japanese version. While Sparking!

Features actual music from (and two other pieces from the Dragon Ball franchise and where appropriate) as composed by, the American release of the first game features recycled music from the Budokai series (composed in Japan by Kenji Yamamoto). Gameplay [ ].

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Using the Kamehameha wave against Hirudegarn in Budokai Tenkaichi 3. The games are quite different from the often-compared Budokai series; they use a 'behind-the-back' third-person camera perspective. Also different from the Budokai series (and more of a throw-back to games from the era), each form is treated as its own character, with varying stats, movesets and fighting styles, similar to while the free roam element is similar to. In battle, players can build up their gauge to execute various techniques such as the Power Guard, which reduces the damage characters take by 1/4. The Ki gauge can also be used to use moves referred to as Blast 2 skills. Every character has a unique set of Blast 2 skills that allow the character to use special moves such as Ki blasts and physical attacks.

Characters also have a self-recharging numeric gauge called Blast Stock that allows players to use techniques called Blast 1 skills. Blast 1 skills usually have a supportive effect such as allowing characters to regain health or immobilize the enemy.

Players can also power up into a mode called Max Power Mode normally by building up their Ki beyond full at the cost of Blast Stock bars. Max Power Mode makes the character that initiated it faster, stronger, and able to use moves that are exclusive to the mode. One of these moves is the Ultimate Blast which is usually the most powerful move a character has, though use of any Blast 2 skill or the Ultimate Blast immediately ends Max Power Mode. Game modes [ ] The story mode of the series (called Z Battle Gate, Dragon Adventure, and Dragon History in each installment, respectively) progresses similarly to the story modes in previous games. Players can select battles from different sagas and proceed through the story of Dragon Ball, Dragon Ball Z, Dragon Ball GT, and even several. The Dragon Balls can be acquired through story mode by destroying the environment in battle; however, the player can only keep the Dragon Ball they find if the battle is won. Each installment features several 'what-if' battles and scenarios; for example, the Tenkaichi 1 story mode features modes where the player takes control of a villain and uses the character to defeat the hero, while the Tenkaichi 2 story mode has modes where and essentially team up with the Z Fighters for one reason or another.