Overall: -Implemented more sophisticated Map-Clearing code by Banjoster. -Fixed flying monster Crash State bugs. -Added in fixed mana-regen scripts by Banjoster.
Jul 13, 2009 - I cant join servers because it says my wads dont match the servers even. On Mediafire: http://www.mediafire.com/download.php?ndy53jaeztt. RE: ZDoom Wars: Domination Post by Razgriz » Sun Jan 10, 2016 8:56 pm I know what you're talking about, all I did was make sure the server settings were identical to what he posted and it ran fine.
-Added bullet puffs to all hitscan attacks. -Made Hitscan monsters more inaccurate - I had been screwing up with Strife monsters before! -Some Spawn projectiles never disappeared completely before (those of Doom, Virus, and the Flembomination). -Updated manuals and packaged them with the main files. Doom: -Doom Tech Tree adjusted. -Pinky Demon price decreased.
-spectre Price decreased. -Cacodemon price decreased. -Chaingunner price decreased. Reader rabbit kindergarten camp download 2016 torrent. -Hellknight price decreased.
-Baron of Hell price decreased. -Spider Mastermind firepower slightly buffed.
-Fixed a bug with unlocking Barons of Hell. -Buffed Pain Elemental. -Fixed Pain Elemental Upgrade.
Heretic: -D'Sparil buffed. Hexen: -Traductus, Menelkir, and Zedek price increased. -Menelkir projectile homes in less effectively now. -Zedek speed increased, projectile buffed.
-Hexen Super Units Buffed. Strife: -Nerfed Templar attack. -Attempted to fix Stalker invulnerability bug.
-Inquisitor no longer inherits or flies. It should behave better now. -Inquisitor attacks adjusted to new format by being nerfed. -Inquisitor's price increased.
-Sentinels changed from A_SentinelRefire to A_CposRefire. -Alien Spectre and Entity attacks buffed.
-Stalker price decreased. -Improved the chance of spawning the stronger of the two Spectre A's.
CQ: -Armored Bipedicus cost reduced. -Cyclops Flemoid cost reduced. -Quadrumpus cost reduced. -Stridicus cost reduced. -Flem Mine cost reduced. -Common Flemoid damage increased.
-Bipedal Flemoid attack sped up. -Cyclops Flemoid attack sped up. -Fixed gibbed Common Flemoids not going away. -Bipedicus and Larva sped up. -Flem Meteor price increased.
-Flem Meteors nerfed. -Fixed a bug in which one branch of the CQ tech tree wouldn't unlock Stridicus. -Sped up most of CQ's projectiles. -Flem Spore health decreased to 25. -Flembrane Pain chance decreased. -Stridicus Buffed.
Virus: -Fixed a bug by which the Felix would resurrect. -Increased the accuracy of the Air Carrier's flying death engines. -Virus Player nerfed and slowed down.
-Prism Shards removed. Buy my novel, “The Shadow Among The Stars” on Amazon!
Joined: 31 Jul 2006 Location: San Antonio, Texas. Personally, I think the process should be something like this. See that red part? I've been seeing a lot of complaints about that part, some of which coming from me. Oh, and the blue part was just me venting a little. You can ignore that. The only option most of us have had is to try and play it on a server hosted in Brazil.
'Why not host it yourself, then', you say? Because my upload speed is horrendous, which apparently doesn't work out very well with client/server connections like Skulltag's. At least, not for the 'server' role.