• • • • • • • • • • • • • Keyboard shortcuts, or hotkeys, provide quick access to the features of Nuke. The following tables show these keystrokes. Note:To download a PDF version of this page, please click. Datchik koda morze r 020 shema 2. Conventions The following conventions apply to instructions for mouse-clicks and key presses. • LMB means click or press the left mouse button.

• MMB means click or press the middle mouse button • RMB means click or press the right mouse button. • When you see the word “drag” after a mouse button abbreviation (i.e., “MMB drag”), this tells you to press and hold the mouse button while dragging the mouse pointer. • Keystroke combinations with the Ctrl, Alt, and Shift keys tell you to press and hold the key and then type the specified letter.

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For example, “Press Ctrl+S” means hold down the Ctrl key, press S, and then release both keys. Note:On Mac, replace the Ctrl key with the Cmd key. Note:Keystrokes in the tables appear in upper case, but you do not type them as upper case. If the Shift+modifier does not appear before the letter, just press the letter key alone. Note:This section assumes you are using the default keyboard and mouse-button assignments.

Aug 17, 2010 - CAD Forum - Autodesk 3ds Max keyboard shortcuts. Here is the list of standard keyboard (and mouse) shortcuts predefined in Autodesk 3ds Max (shortcuts can be customized via Customize. Here is the list of standard keyboard and mouse shortcuts predefined in Autodesk 3ds Max shortcuts can be customized via Customize menu. 3ds max 2010 shortcut keys pdf This is Part 1 of 2 showing various keyboard and mouse combinationsshortcuts to speed up your workflow.

If the mouse buttons do not work for you as described here, try resetting the mouse control type back to the standard Nuke setting ( Preferences > Panels > Viewer Handles > 3D control type > Nuke). Global Keystroke(s) Action Backspace/Delete Delete selected clips or folders F12 Clear buffers and playback cache MMB drag Virtual slider (number fields) Space bar (short press) Expand the focused panel to the full window Space bar (long press) Raise the right-click menu Alt+S Make the application or floating window fullscreen.

Alt+` Show Curve Editor. Ctrl+A Select all Ctrl+C Copy selected item(s) Ctrl+D Duplicate selected item(s) Ctrl+F# Save current window layout. The # represents a function key number, F1 through F6 Ctrl+LMB on panel name Float panel Ctrl+N Create a new project or script, depending on environment Ctrl+O Open a project or script, depending on environment Ctrl+Q Exit the application Ctrl+S Save current project or script, depending on environment Ctrl+T Cycle through tabs in the current pane.

This will be a basic tutorial on how to make walls in 3ds Max, including windows and doors. To start off you will need to make sure that the units are configured to be able to accurately draw things in the view port. To do this you need to go to Customize>Unit Setup. That will open up the Unit Setup window. In here you can change what each unit is equal to. You can also click 'Unit Setup' to precisely change the units.

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You select each unit to equal meters and then you set it in unit setup to equal 1 meter exactly. To make it equal 1 meter exactly however, you will need to set the scale to 0.1 as by default 1 equals 10 meters. After you’ve done that you need to turn on grid points snapping.This will make sure that your cursor snaps to the points in the viewport. This lets you draw objects precisely and to the right dimensions. To do this you select the snapping tool on the toolbar. Once thats selected right click on the same icon and it will bring up the settings for the tool.

You will see all the options for what you want the cursor to snap to. For this example I will be selecting grid points. You will now notice that the cursor will snap to the grid in the 3D view port, and now because we set the unit size to 1 meter each distance between each grid point will equal 1 meter. Now that we’ve set the scale and turned on snapping, we can start to draw the walls of our house.Start off by drawing out a 8 meter by 8 meter box using the line tool, which is found in splines. You’ll be able to count out what a meter is by counting out the segments on the grid.Once you’ve drawn out the box close the spline by left clicking on the point where you started drawing it.